Connect with Friends

 
 

COMPANY

Amazon

MY ROLE

UX/UI, Interaction Design, User Research,

TEAM

Joelle Leung

TIME & DATE

One Week – 2017

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THE CHALLENGE

Keep a user connected to their core friends and family

Amazon asked me to β€œDesign the simplest possible smartphone app that will keep a user connected to their core (top 6–8) friends and family members.”

Constraints

 

In one week, I went straight to research, interviewing seven unique usersβ€”diverse in age, profession, gender, and nationality.

After gaining key insights, I moved onto the ideation phase, creating several different ideas with user flows, wireframes, personas, and empathy maps. After some experimentation, I zeroed in on my final solution.

 

USER RESEARCH

Guerrilla research: First, I wanted to define β€œconnection” as well as β€œcore” in order to clarify the problem statement. Afterward, I discovered multiple pain points and chose one to focus on because of time constraints and the scope of the project.

 
 
 
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FEATURES

How it works

 

01

Social insights in a human way

We gently encourage users to connect with family and friends. In order to keep the application fresh with new content, the "Reminders" and "History" will constantly change depending on your relationships.

02

Schedule a Chat

Users are encouraged to strike up conversations and stick to them with "Schedule a chat" which provides a fun and simple interface with suggested ice breakers from your social media connections (shared memories, interesting social insights, common interests, special occasions like birthdays and anniversaries).

03

Pulling from social APIs

The purpose of the app is to connect family and friends who have been out of touch or are falling out of touch. Sp the app aggregates data from various social media APIs in order to determine your tops friends and family.


ROLLING THE DICE 🎲🎲🎲

Wild Card πŸƒ

 

The "Wild Card" encourages the user to reach out to friends or family they otherwise wouldn't have and also creates an opportunity to build new friendships.

How is the "Wild Card" chosen? The app finds people in your social network who you've connected within the past and have similar interests to.

 
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DESIGN PHILOSOPHY

Form follows function

 
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INTERACTION + GAMIFICATION

The larger the bubble, the greater the social interaction.

Gamification and play can work well when the goal is to motivate users. In this case, when bubbles are inactive for a period of time, they eventually disappear from the home screen. In order to prevent their contacts from disappearing, the user must stay in touch with their friends and family in the smaller bubbles. After each interaction, bubbles will increase in size.